Posts tagged Project-based learning
Facilitating Multiple Programming Languages in One Space

This mini session describes considerations for facilitating multiple programming languages in one space. I provide video examples of what it looks like when young coders select from four different programming languages to create projects of interest. Following an overview of what coders created in the classes I designed and facilitated, I discuss considerations for simultaneously facilitating multiple languages; this discussion includes suggestions for selecting and creating resources, questioning techniques, peer-to-peer mentoring, room setup, and more.

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Project-based Learning with Scratch (CSTA 2023)

This presentation begins with an introduction to various approaches to using Scratch for project-based learning; examples include backwards, inquiry-based, and emergent project designs. The second portion of this session is a Q&A with exploration of free Scratch project examples and resources that attendees can implement in their classrooms.

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Interest-driven Computer Science Education?

While the adoption of CS standards will broaden participation in CS education, implementation efforts might unintentionally cause some students to lose interest in CS. This session proposes an alternative approach by questioning what CS education might look like if we designed and facilitated learning experiences that centered student interest.

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Getting Started with Elementary CS (2022)

In many states across the country, districts are just beginning to implement elementary coding and computer science education initiatives; however, teachers and administrators are often unsure how to get started. While high school CS is often guided by AP or dual enrollment criteria, elementary educators are often asked to implement CS standards without guidance on how to do so or what elementary CS education could look like. This birds of a feather session provides a space for elementary educators and administrators to ask questions and share tips and tools for getting started with computer science. As a veteran educator who switched over to coding and makerspace classes from another content area, I know what it's like to feel uncertain about how to get started with CS education. In this session, I’ll facilitate discussion, ask questions, and guide attendees toward a multitude of platforms, resources, and approaches to assist them in getting started with elementary CS education.

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Engineered Inequality and Rethinking our Relationship to CS

Discussions around the digital divide often revolve around inequalities related to a lack of access to technology or CS education; however, access alone does not create equitable learning experiences. This session unpacks some of the (un)intentionally engineered inequities in CS and encourages a rethinking of how we engage with CS and technology by discussing concepts such as the digital divide, rhizomatic learning, technological determinism, and more. Teachers will walk away with several recommended resources (e.g., articles and books) that further unpacks what is introduced in this session.

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Using a micro:bit with Scratch (2022)

Absolute beginners are invited to experience a differentiated physical computing and computer science classroom that meets learners where they are. Utilizing Scratch and micro:bits, participants will self-select into interest-based groups to begin creating a project that deepens their own understanding of physical computing and computer science education.

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Moving Beyond Sequential Learning

Sequential learning within computer science classes often assumes an interest in CS or uses external rewards and punishments to motivate students to participate. Such an approach rarely takes into account the individual interests of students who may be required to participate and could cause some students to lose interest in CS. This session challenges the design of sequential learning by modeling and unpacking an approach that centers students' interests in learning. This session will alternate between discussion and participation that begins by problematizing sequential learning, models and discusses options for incorporating choice in CS classes, and then models and discusses what a CS classroom could look like if it were designed around student-interest.

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Project-based Learning with Scratch (CSTA 2021)

This presentation begins with an introduction to various approaches to using Scratch for project-based learning; examples include backwards, inquiry-based, and emergent project designs. The second portion of this session is an interactive exploration of free Scratch project examples and resources that attendees can implement in their own elementary and middle school classrooms.

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Getting Started with Elementary CS (2021)

In many states across the country, districts are just beginning to implement elementary coding and computer science education initiatives; however, teachers and administrators are often unsure how to get started. While high school CS is often guided by AP or dual enrollment criteria, elementary educators are often asked to implement CS standards without guidance on how to do so or what elementary CS education could look like. This birds of a feather session provides a space for elementary educators and administrators to ask questions and share tips and tools for getting started with computer science. As a veteran educator who switched over to coding and makerspace classes from another content area, I know what it's like to feel uncertain about how to get started with CS education. In this session, I’ll facilitate discussion, ask questions, and guide attendees toward a multitude of platforms, resources, and approaches to assist them in getting started with elementary CS education.

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Arizona Computer Science for All

In 2021 a specialized team at the Arizona SciTech Institute, Arizona Science Center, and Arizona State University will be starting a project to support K8 teachers. The program will be centered around computer science and computational thinking, and how they can support student learning. The project will focus on supporting educators with age-appropriate and grade relevant tools, projects, and background knowledge to support their student's 21-century skills. The project will be led by Cochise County resident and past STEM teacher, Kalman Mannis.

This session will be composed of three parts: First will be an introduction to the Arizona Computer Science Landscape project with a few minutes to get everyone using the same words; 2. Experience sample age-appropriate computer science projects (you get to play!) coached by Jared O'Leary of BootUp, 3. Debrief and next steps.

The practicals will be geared with the understanding that many schools across the county are teaching remotely. To help teachers we are going to provide attendees with free resources that enable kids to learn how to use Scratch through self-paced, interest-driven projects. This session will offer a link to hundreds of free resources that you can immediately use with remote or in-person classes. You will be able to explore free video and visual walkthroughs for developing a project in Scratch, project extensions, debugging exercises, remixing practices, reverse engineering practices, and lesson plans.

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Exploring Free Resources for Teaching Scratch Remotely

With many schools across the country teaching remotely, there is a need for free resources that enable kids to learn how to use Scratch through self-paced, interest-driven projects. This session explores hundreds of free resources that you can begin using with remote or in-person classes today. In particular, this session will explore free video and visual walkthroughs for developing a project in Scratch, project extensions, debugging exercises, remixing practices, reverse engineering practices, and lesson plans.

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Beyond a Digital Divide: Engineered Inequality and Rethinking Our Relationship to Technology

Discussions around the digital divide often revolve around inequalities related to a lack of access to technology; however, access alone does not create equitable learning experiences. This session unpacks some of the (un)intentionally engineered inequities in technology and encourages a rethinking of how we engage with technology.

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Getting Started with Elementary CS (2020)

In many states across the United States, districts are just beginning to implement elementary coding and computer science education initiatives; however, teachers and administrators are often unsure how to get started. While high school CS is often guided by AP or dual enrollment criteria, elementary educators are often asked to implement CS standards without guidance on how to do so or what elementary CS education could look like. This birds of a feather session provides a space for elementary educators and administrators to ask questions and share tips and tools for getting started with computer science. As a veteran educator who switched over to coding and makerspace classes from another content area, I know what it's like to feel uncertain about how to get started with CS education. My role in this session is to facilitate discussion, ask questions, and guide attendees toward a multitude of platforms, resources, and approaches to assist them in getting started with elementary CS education.

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Project-based Learning with Scratch (Constellations)

This presentation begins with an introduction to various approaches of project-based learning with Scratch; for example, backwards, inquiry-based, and emergent project designs. The second portion of this session is an interactive exploration of free Scratch project examples and resources I have developed.

The purpose of this session is twofold: a) provide an introduction to different types of project-based learning (e.g., backwards, inquiry-based, and emergent design) and how they lie on the project continuum (i.e., fixed, flexible, or open), and b) to give time to allow attendees to explore the free project-based resources I have created for Scratch. Everyone will walk away with dozens of lesson plans and resources to get them started with project-based learning with Scratch.

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Individualized Learning through Rhizomatic Design

While group-based learning through a sequence can be a useful approach for elected classes as it is easier to assume student "buy in" or motivation, group-based learning can be a difficult approach for mandated classes that include students who do not wish to attend the class or are initially uninterested in CS. In addition, group-based learning is often based on the pacing of the average student, which is a pace that is often too fast or slow for students who fall outside of the class average. This poster, and the resulting discussions, posits a rhizomatic approach to curricular and experience design that encourages individualized learning within group settings. Rather than moving through CS concepts and practices in a prescribed sequence, a rhizomatic approach encourages self-directed learning along multiple paths or an entirely undefined path. This poster challenges educators to question in what ways the curricula and pedagogies they are familiar with might be modified to encourage equitable learning for a multitude of axiologies (values) or ontologies (ways of being) by creating a space for interests to guide learning.

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Getting Started with Elementary CS (2019)

In Arizona (and many other states), districts are just getting started with elementary coding and CS education initiatives; however, teachers and administrators are often unsure where to get started. While high school CS is often guided by AP or dual enrollment criteria, elementary educators are often asked to implement CS standards without guidance on how or what elementary CS education could look like. This Birds of a Feather session intends to provide a space for elementary educators and administrators to ask questions as well as share tips and tools for getting started with computer science.

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Project-based Learning with Scratch (ISTE)

This presentation begins with an introduction to various approaches of project-based learning with Scratch; for example, backwards, inquiry-based, and emergent project designs. The second portion of this session is an interactive exploration of free Scratch project examples and resources I have developed.

The purpose of this session is twofold: a) provide an introduction to different types of project-based learning (e.g., backwards, inquiry-based, and emergent design) and how they lie on the project continuum (i.e., fixed, flexible, or open), and b) to give time to allow attendees to explore the free project-based resources I have created for Scratch. Everyone will walk away with dozens of lesson plans and resources to get them started with project-based learning with Scratch.

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Introduction to Ipsative Assessment

This lightning talk introduces ipsative assessment, which is an assessment undertaken by a student for the purpose of learning through reflection on prior work. This process differs from self-assessment where students evaluate their own efforts or results without making connections to prior creations or demonstrations of understandings. I begin this session by briefly reviewing applications of formative and summative assessment techniques and then introduce ipsative assessment as another possibility for assessing student work. After this brief introduction, I elaborate by providing examples of how I used ipsative assessment within the K-8 coding classes I designed and facilitated, and conclude the lightning talk by sharing assessment resources I created for elementary CS education professional development sessions.

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Toward Equitable Learning through Rhizomatic Design

Rather than lecturing about rhizomatic design and learning, this session models the approach by exploring the topic rhizomatically. The idea behind this short session is to dip your toes into the topic while simultaneously providing enough resources to dive deeper after the session is over. 

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