Posts in Workshop
Arizona Computer Science for All

In 2021 a specialized team at the Arizona SciTech Institute, Arizona Science Center, and Arizona State University will be starting a project to support K8 teachers. The program will be centered around computer science and computational thinking, and how they can support student learning. The project will focus on supporting educators with age-appropriate and grade relevant tools, projects, and background knowledge to support their student's 21-century skills. The project will be led by Cochise County resident and past STEM teacher, Kalman Mannis.

This session will be composed of three parts: First will be an introduction to the Arizona Computer Science Landscape project with a few minutes to get everyone using the same words; 2. Experience sample age-appropriate computer science projects (you get to play!) coached by Jared O'Leary of BootUp, 3. Debrief and next steps.

The practicals will be geared with the understanding that many schools across the county are teaching remotely. To help teachers we are going to provide attendees with free resources that enable kids to learn how to use Scratch through self-paced, interest-driven projects. This session will offer a link to hundreds of free resources that you can immediately use with remote or in-person classes. You will be able to explore free video and visual walkthroughs for developing a project in Scratch, project extensions, debugging exercises, remixing practices, reverse engineering practices, and lesson plans.

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Exploring Free Resources for Teaching Scratch Remotely

With many schools across the country teaching remotely, there is a need for free resources that enable kids to learn how to use Scratch through self-paced, interest-driven projects. This session explores hundreds of free resources that you can begin using with remote or in-person classes today. In particular, this session will explore free video and visual walkthroughs for developing a project in Scratch, project extensions, debugging exercises, remixing practices, reverse engineering practices, and lesson plans.

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