This presentation begins with an introduction to various approaches to using Scratch for project-based learning; examples include backwards, inquiry-based, and emergent project designs. The second portion of this session is a Q&A with exploration of free Scratch project examples and resources that attendees can implement in their classrooms.
Read MoreAbsolute beginners are invited to experience a differentiated physical computing and computer science classroom that meets learners where they are. Utilizing Scratch and micro:bits, participants will self-select into interest-based groups to begin creating a project that deepens their own understanding of physical computing and computer science education.
Read MoreThis presentation begins with an introduction to various approaches to using Scratch for project-based learning; examples include backwards, inquiry-based, and emergent project designs. The second portion of this session is an interactive exploration of free Scratch project examples and resources that attendees can implement in their own elementary and middle school classrooms.
Read MoreThis presentation begins with an introduction to various approaches of project-based learning with Scratch; for example, backwards, inquiry-based, and emergent project designs. The second portion of this session is an interactive exploration of free Scratch project examples and resources I have developed.
The purpose of this session is twofold: a) provide an introduction to different types of project-based learning (e.g., backwards, inquiry-based, and emergent design) and how they lie on the project continuum (i.e., fixed, flexible, or open), and b) to give time to allow attendees to explore the free project-based resources I have created for Scratch. Everyone will walk away with dozens of lesson plans and resources to get them started with project-based learning with Scratch.
Read MoreThis presentation begins with an introduction to various approaches of project-based learning with Scratch; for example, backwards, inquiry-based, and emergent project designs. The second portion of this session is an interactive exploration of free Scratch project examples and resources I have developed.
The purpose of this session is twofold: a) provide an introduction to different types of project-based learning (e.g., backwards, inquiry-based, and emergent design) and how they lie on the project continuum (i.e., fixed, flexible, or open), and b) to give time to allow attendees to explore the free project-based resources I have created for Scratch. Everyone will walk away with dozens of lesson plans and resources to get them started with project-based learning with Scratch.
Read MoreThis presentation begins with an introduction to various approaches of project-based learning with Scratch; for example, backward, inquiry-based, and emergent project designs. The second portion of this session is an interactive exploration of free Scratch project examples and resources I have developed, so bring your laptop to explore and create projects with Scratch. The session will conclude with an open Q&A on project-based learning with Scratch.
Read MoreThis presentation will discuss how aspects of participatory culture can be fused together with inquiry-based learning in online learning environments. The presentation will focus on utilizing collective-intelligence to create rhizomatic learning spaces that can treat course objectives and/or materials as platforms for inquiry that are modeled after relevant practices.
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