Sonic Participatory Cultures within, through, and around Video Games

Abstract:

This chapter is concerned with the diverse ways that people engage with music or sound within, through, and around video games. It begins with a review of literature on games as a leisure activity and sonic space, followed by highlighting various frameworks of participatory cultures. The bulk of the chapter connects these participatory culture frameworks with examples of engagement in sonic participatory cultures and sonic participation within, through, and around video games. Although these categories of sonic participation are divided into three sections, the chapter concludes with a discussion on the overlapping nature of sonic participation and implications for leisure as sonic participation.

Citation information:

O’Leary, J. & Tobias, E. (2016). Sonic Participatory Cultures within, through, and around Video Games. In The Oxford Handbook of Music Making and Leisure, edited by Roger Mantie and Gareth Dylan Smith, (pp. 543-566). Oxford: Oxford University Press.

Preprint copy (do not cite):

This preprint copy is available for personal use.


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