The Effects of Providing Starter Projects in Open-ended Scratch Activities

The Effects of Providing Starter Projects in Open-ended Scratch Activities
Jared O'Leary

In this episode I unpack Coenraad et al.’s (2021) publication titled “The effects of providing starter projects in open-ended Scratch activities,” which compares two groups of students to determine the impact of Scratch starter projects on student creativity.

Article

Coenraad, M., Palmer, J., Weintrop, D., Eatinger, D., Crenshaw, Z., Pham, H., & Franklin, D. (2021). The effects of providing starter projects in open-ended Scratch activities. SIGCSE 2021 - Proceedings of the 52nd ACM Technical Symposium on Computer Science Education, March, 38–44.


Abstract

“Given the importance of broadening participation in the feld of computing, goals of supporting personal expression and developing a sense of belonging must live alongside the goals of conceptual knowledge and developing disciplinary expertise. Integrating opportunities for students to be creative in how they enact computing ideas plays an important role when designing curricula. We examine how student creativity, as expressed through theme and the use of costumes, backdrops, and narrative in Scratch projects, is affected by using a themed starter project. Starter projects are Scratch projects that include a set of sprites and backdrops aligned to a theme (e.g. baseball), but no code. Using within-group and between-group comparisons, we establish a baseline of what students do when they are given a starter project and explore how their projects differ in the absence of a starter project. This work contributes to our understanding of the impacts of structured elements within open-ended learning tasks and how we can design computer science learning experiences for students that promote opportunities for self-expression while engaging them in computing.”


Author Keywords

Computer science education, K-12, Scratch, scaffolding, creativity


My One Sentence Summary

This paper compares two groups of students to determine the impact of Scratch starter projects on student creativity.


Some Of My Lingering Questions/Thoughts

  • How does either approach impact cognitive load for novice Scratchers?

  • How does either approach impact creativity?

    • In particular, how does this relate to studies on creativity within constraints?

  • What kind of balance do you strive for with your projects?


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