Mind the Gap: The Illusion of Skill Acquisition in Computational Thinking

Mind the Gap: The Illusion of Skill Acquisition in Computational Thinking
Jared O'Leary

In this episode I unpack Bao & Hosseini’s (2023) publication titled “Mind the gap: The illusion of skill acquisition in computational thinking,” which compares learning, perceptions of learning, and confidence among adult learners participating in interactive, video-based, and text-based learning.

Article

Bao, Y. & Hosseini, H. (2023). Mind the Gap: The Illusion of Skill Acquisition in Computational Thinking. Proceedings of the 2023 ACM SIGCSE Technical Symposium on Computer Science Education - SIGCSE ’23, 778-784.


Abstract

“With the advent of online educational platforms and the advances in pedagogical technologies, self-directed learning has emerged as one of the most popular modes of learning. Distance education— elevated by the COVID-19 pandemic—involves methods of instruction through a variety of remote activities which often rely on educational videos for mastery. In the absence of direct student engagement, the asynchronous nature of remote activities may deteriorate the quality of education for learners. Students often have an illusion of skill acquisition after watching videos, which results in overestimation of abilities and skills. We focus on the efficacy of skill acquisition through interactive technologies and assess their impact on computational thinking in comparison with delivery through other traditional media (e.g. videos and texts). In particular, we investigate the relationship between actual learning, perception of learning, and learners’ confidence in adult learners. Our results reveal intriguing observations about the role of interactivity and visualization and their implications on the pedagogical design for self-directed learning modules.”


Author Keywords

Skill acquisition, interactive learning, computational thinking


My One Sentence Summary

This article compares learning, perceptions of learning, and confidence among adult learners participating in interactive, video-based, and text-based learning.


Some Of My Lingering Questions/Thoughts

  • How do you know when a student understands something?

  • How important is it to various stakeholders that students understand CS?

    • How does that compare with motivation for students to want to continue learning something?

  • How do you develop expertise over time?


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